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- #Factorio download full free mod
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Fixed crash logs were missing stack traces on macOS. Fixed "Wait for V-Sync" graphics option was not working on macOS 10.14 Mojave. Fixed controls were lagging when application window was receiving lot of events it didn't recognize on macOS or Linux. Fixed player.get_quick_bar_slot causing a crash for some values. Fixed rendered terrain would increasingly get corrupted during movement when using 16bit rendering mode on some OpenGL drivers. Fixed that the /time command would give back the wrong time played. Fixed pie slice used as progress indicator in crafting queue wasn't rendering for small angles. Fixed selection in blueprint preview would have an offset if UI scale was not 100%. Fixed PvP error when loading 0.16 versions of the scenario. Fixed restarting the game after sync-mods-with-save would fail to auto-load some saves on Windows. Fixed Wave defense victory message being printed on every rocket launch.
Fixed Wave defense victory not being triggered in some cases. Fixed wrong entity info positioning when all other things in the right container are disabled. Fixed crash related to train waypoints and very short train paths. They allow changing color, font, images and location/blueprint/armor/station/locomotive linking through chat. These tags can be used almost anywhere: Chat, station names, save names, custom ui and probably a few places we didn't think of. They also leave splashes on ground that have the same effect. Enemy projectiles are dodgeable and slowdown/damage the target over time. #Factorio download full free mod
Works as long as the used mods are on the mod portal.
Support for mod synchronisation when joining multiplayer game. Reworked the Map Editor so it's now part of the standard game and can be toggled at will using the '/editor' command. #Factorio download full free manual
Supports manual entity building and by blueprints and manual mining and usage of deconstruction planner. Added undo functionality (Control + Z).(Control + C, Control + X, Control + V activate appropriate tools) Shift + mouse wheel allows to cycle the clipboard history. New gui style with final version of some parts of the GUI (More in Gui section).Added shortcut bar that allows quick access to certain game features, such as toggling alt mode, creating blueprints, or turning off personal roboport.As long as it is generally functional, we don't accept bug reports about its minor bugs or visual issues. Any GUI not mentioned in the finished screens (Quick bar, Train Schedule, Load/Save Game, Settings, Map Generator, Research, Mods) wasn't addressed by the gui rewrite yet.You need to explicitly opt in to 0.17.x beta to play 0.17 on steam.We tested it and found it to be quite fine, but there most probably are dangerous bugs hidden, so backup your saves and be careful. This is the first experimental release after a year and 3 months.You can manually delete the folder to avoid the problem.
There is a bug in the updater as it didn't delete the data/base/campaigns/beta.This game has been updated 10-12-2021, 13:30 to the latest version v1.1.49. And, lastly, we would like to thank all of you who bought the game, and allowed all of this to happen.We appreciate that our community is very civilised, and people who contribute are generally nice to each other, and keeping the criticism on the constructive side.We value the effort put into organising events, like fMMO, Clustorio etc.We are grateful that people spontaneously helped to manage the Wiki and created some great tools, like calculators, cheat sheets or blueprint databases.
We thank all who helped with the Crowdin translations, allowing the game to be played in a lot of different languages without us having to manage it directly. All the online videos, articles and streams were immensely helpful to spread the word. It certainly extends the potential for a lot of people, and of the ideas became great inspiration for us. We appreciate the work and creativity that went into creating the 5,603 mods. A lot of game improvements came out of it. We value almost all of the feedback to our FFF and game releases. They were invaluable feedback that helped us reach our level of game stability. We are grateful for all of the 18,855 bug reports. We thank all who helped us to save the game before it could even start by supporting the IndieGoGo campaign back in 2013.